Board Game Design
This page contains my analog game design work this past semester. This includes, card games, board games, and other non-video games.
This page contains my analog game design work this past semester. This includes, card games, board games, and other non-video games.
Forager Families of Planet X
Type: Board Game
Forager Families of Planet X is a board game created during the 2019 Global Game Jam, created in collaboration with Belen Coleman & Forrest Armstrong. Players each take on the role of an alien creature family, who seek to gather all the food of their color. Complicating things is a circular food chain, where each species has one predator and one prey. Prey cannot set food in predator's tiles, and predators can push prey across the map. Forager Families is a fun game filled with alliances, rivalries, and strategy!
(Rule set attached below.)
Type: Board Game
Forager Families of Planet X is a board game created during the 2019 Global Game Jam, created in collaboration with Belen Coleman & Forrest Armstrong. Players each take on the role of an alien creature family, who seek to gather all the food of their color. Complicating things is a circular food chain, where each species has one predator and one prey. Prey cannot set food in predator's tiles, and predators can push prey across the map. Forager Families is a fun game filled with alliances, rivalries, and strategy!
(Rule set attached below.)
foragerfamiliesrules.docx |
Candymonium!!!
Type: Card Game
Candymonium!!! is a fast-paced party card game for up to four players. You play as Candy Town's newest residents, as they race to build their dream houses. Get three of a type of candy to build a room, lure helpful fairies with sugar plums you find, trick-or-treat from opponents' hands, and send hungry goblins to eat your opponents' houses! But watch out for sleepy cows that will take up your space and stampedes that may leave your upper floors in tasty rubble!
Candymonium!!! was created by Steven Ostuni and Kaylein Sheppard
All art (except for the Candymonium logo) was created by Kaylein Sheppard.
kayleinsheppard.webs.com
Type: Card Game
Candymonium!!! is a fast-paced party card game for up to four players. You play as Candy Town's newest residents, as they race to build their dream houses. Get three of a type of candy to build a room, lure helpful fairies with sugar plums you find, trick-or-treat from opponents' hands, and send hungry goblins to eat your opponents' houses! But watch out for sleepy cows that will take up your space and stampedes that may leave your upper floors in tasty rubble!
Candymonium!!! was created by Steven Ostuni and Kaylein Sheppard
All art (except for the Candymonium logo) was created by Kaylein Sheppard.
kayleinsheppard.webs.com
Escape the Room: Timeasaurus Quest!
Type: Escape-the-Room Game Escape the Room: Timeasaurs Quest is an escape-the-room game designed for groups of around six players. Dinosaurs have been brought back to the 21st century in a time machine, but they've gone rogue and started attacking the population! Now your group has to solve the puzzles of a kooky scientist to reactivate the time machine and bring the dinosaurs back to the past. You'd best hurry, though- those dinos are hungry! Escape the Room: Timeasaurus Quest! was created by Steven Ostuni, Kaylein Sheppard, Stanley Roth, and Victor Williams. The silly playthrough video below was created by me: |
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Nanuq: Feeding Frenzy
Type: Educational Board Game Nanuq: Feeding Frenzy is an educational board game where player take the roles of rival polar bears as they hunt for food in the arctic. Roll to move across the board and grab the most fish, but watch out! The ice is melting around you, which will make finding your next meal a bit more challenging! This game is designed to illustrate how climate change can make it increasing difficult for animals to find food, and increase competition among local wildlife. Nanuq: Feeding Frenzy was created by Steven Ostuni, Kaylein Sheppard, and Albert J. Walderhaug. |
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Elf Apothecary
Type: Board Game
Deep in the magical forest, there lies an elf apothecary, which provides medicines and potions to those in need. But the veneer of healing and fulfillment lies a cutthroat battle for employee-of-the-month status. You each play as one of the elves racing to rack of the most points and impress their boss (and possibly get a promotion.) To do this, you will have to collect ingredients, make potions, and deliver them to customers before your opponents.
Elf Apothecary was created by Steven Ostuni and Peter Daniel Berg.
It was designed for gamecareerguide.com's Fantastic Medicine monthly game design challenge.
It ended up being one of the winning entries, too!
You can find more about Elf Apothecary and the contest here:
http://www.gamecareerguide.com/features/1607/results_from_game_design_.php?page=2
Type: Board Game
Deep in the magical forest, there lies an elf apothecary, which provides medicines and potions to those in need. But the veneer of healing and fulfillment lies a cutthroat battle for employee-of-the-month status. You each play as one of the elves racing to rack of the most points and impress their boss (and possibly get a promotion.) To do this, you will have to collect ingredients, make potions, and deliver them to customers before your opponents.
Elf Apothecary was created by Steven Ostuni and Peter Daniel Berg.
It was designed for gamecareerguide.com's Fantastic Medicine monthly game design challenge.
It ended up being one of the winning entries, too!
You can find more about Elf Apothecary and the contest here:
http://www.gamecareerguide.com/features/1607/results_from_game_design_.php?page=2
Space Amoebas on Vacation
Type: Pen-&-Paper Role-Playing Game
Space Amoebas on Vacation is a silly role-playing game I entered in the 200-Word RPG online contest. The rules are as follows:
Space Amoebas on Vacation
You play as a clan of space amoebas spending a weekend on Earth. They have all sorts of wacky plans, but their actions are confined to the Three Words of Amoebus.
Setup:
1.) Everyone writes their vacation goals on a scrap of paper. Fold it up and keep it a secret.
2.) Pick three words (ideally verbs) to begin with. Write them on a page that everyone can see.
3.) Describe your landing location.
Turns:
1.) Roll a die. This shows how the maximum changes you can make to the words (adding, subtracting, or substituting a letter.)
2.) Apply the changes to the words (Optional, maximum of 4 changes per word.)
3.) Have your character perform one of the words’ actions. (If no coherent verbs are among them, end your turn early.)
4.) Describe how it plays out.
5.) Briefly summarize the resulting scenario for the next player. Introduce new plot elements if you see fit.
Game End:
The progression of the weekend can be measured in turns, with a length specified beforehand. Or it can end when the group decides. When your aliens return home, reveal what your goals were and laugh about your adventures.
Type: Pen-&-Paper Role-Playing Game
Space Amoebas on Vacation is a silly role-playing game I entered in the 200-Word RPG online contest. The rules are as follows:
Space Amoebas on Vacation
You play as a clan of space amoebas spending a weekend on Earth. They have all sorts of wacky plans, but their actions are confined to the Three Words of Amoebus.
Setup:
1.) Everyone writes their vacation goals on a scrap of paper. Fold it up and keep it a secret.
2.) Pick three words (ideally verbs) to begin with. Write them on a page that everyone can see.
3.) Describe your landing location.
Turns:
1.) Roll a die. This shows how the maximum changes you can make to the words (adding, subtracting, or substituting a letter.)
2.) Apply the changes to the words (Optional, maximum of 4 changes per word.)
3.) Have your character perform one of the words’ actions. (If no coherent verbs are among them, end your turn early.)
4.) Describe how it plays out.
5.) Briefly summarize the resulting scenario for the next player. Introduce new plot elements if you see fit.
Game End:
The progression of the weekend can be measured in turns, with a length specified beforehand. Or it can end when the group decides. When your aliens return home, reveal what your goals were and laugh about your adventures.